Second Update
Hello everybody, it's time for the second update.
It's nothing major: Just some UI upgrades, a new type of enemy and a tweak to the jump. I tried to work on a level, but coming up with good level design is hard. Instead, I spent a while trying to figure out how to get the angle between two vectors, which made me learn some basic trigonometry just to get my enemy shoot towards the direction of the player.
The game jam ends on Saturday, but I'm away on that day. This means that I'll invest the last couple of hours into level design and release the final update tomorrow. I'll try my hardest to come up with a fun level, so that you don't have to play through the same demo level a third time.
Changelog:
- Added a splash screen (skippable with spacebar)
- Made tutorial text more readable
- Added a new enemy type that shoots projectiles - He waits for you at the end of the demo level!
- Removed sound effects toggle since it wasn't implemented properly anyway
- Tweaked jump mechanics - You can now shorten your jump by releasing the jump button before reaching the apex of the jump
- I'm not entirely satisfied with the feel of the short hop yet, but I'll leave it in since it makes hitting enemies a lot easier
I'll see you tomorrow for the final update!
Files
Get untitled game jam game
untitled game jam game
Simple platformer I created for this game jam
More posts
- Third UpdateJul 24, 2020
- First UpdateJul 21, 2020
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